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Posted by tightbeam
Jul 23, 2018 at 10:46 PM
People are going to do their *serious* work, which often involves multiple programs, multiple screens, and even multiple monitors, with lots of screen space, on mobile phones? I don’t see that happening (though I’m not Steve Jobs, and so my visionary chops are limited to how *I* work). Anyone who ditches development of major software for Mac and Windows platforms is investing too much time looking at statistics and too little in common sense.
—Bob
Posted by satis
Jul 23, 2018 at 10:52 PM
Dellu wrote:
>
>
>I don’t think pirating is the reason for the high sale of Mac over
>Android.
You mean iOS over Android, yes?
No, there’s no *single* reason. One of the most important points is this: because Android is licensed for ‘free’ and most phones sold around the world are cheap, the average Android customer on the planet is NOT going to pay large amounts for apps. Indeed, a large proportion of Android users won’t even consider paying 99¢ for an app. Statistically iOS has wealthier customers, and those customers tend not to pirate, and tend to pay for apps. iOS users, compared to Android, tend to spend more money on their devices for shopping and apps, period.
Piracy: it is a huge reason, depending on app and on region. The developer of the hit game Monument Valley said that only 5% of Android installs were paid for. And according to AndroidAuthority.com, going back to 2012 only 10% of the apps that were downloaded were actually purchased, indicating that the rate of piracy was indeed somewhere around 90% — even back then. The mobile game Dead Trigger, which debuted with a mere $0.99 price tag on both Android and iOS, was hit with such a high Android piracy rate the devs had no choice but to make the Android version free. In 2012, Gamasutra reported that piracy for a game called Shadowgun reached 90% on Android.
https://www.gamasutra.com/view/news/176214/The_Android_piracy_problem.php
In 2013, a report by SlashGear for one developer showed a 95% piracy rate for Android games while the iOS counterparts of those same games showed a 5% piracy rate.
https://www.slashgear.com/95-android-game-piracy-experience-highlights-app-theft-challenge-15282064/
As former developer Matt Gemmell pointed out in 2012, Android was essentially built for piracy.
https://mattgemmell.com/closed-for-business/
It’s very easy to sideload and to download cracked apps from pirate sites with Android. Much less so with iOS unless you jailbreak (an increasingly difficult thing to do, and something fewer and fewer people are involved in doing).
Finally, China is a massive piracy stronghold, in part because piracy has little stigma there (ask Microsoft about the piracy rate of Windows since 1985), and part because the Google Play store does not exist in China, so users easily buy pirated apps from a number of different Chinese-language online stores. According to Tapcore estimates app downloads from third-party stores totaled about 70 billion in 2017, and of those 15-20%, or as many as 14 billion app installs, were pirated. For premium apps—that users pay for before downloading—Tapcore estimates that a massive 95% of installs are pirated. For freemium apps, which monetize via in-app purchases or advertising, only 11% of global installs are pirated.
Posted by satis
Jul 23, 2018 at 10:56 PM
tightbeam wrote:
> People are going to do their *serious* work, which often involves
>multiple programs, multiple screens, and even multiple monitors, with
>lots of screen space, on mobile phones?
No one said that would be going away, just seriously fading in popularity. We see it already. You need a ‘truck’? Sure, go ahead and use one. But “serious” work is done all over - on desks, planes, coffeehouses, beds - with devices 13” or much smaller. Jobs used that truck analogy in discussing the then-new iPad, by the way. Between iOS devices, Chromebooks, laptops and subnotebooks a lot of serious work is getting done.
Posted by SheetPlanner
Jul 31, 2018 at 06:55 PM
All,
SheetPlanner 1.0 beta 2 went out last night.
Please let me know if you would like to be added to the beta.
Thanks,
Peter
Posted by JakeBernsteinWA
Aug 12, 2018 at 02:41 PM
Yes please.
SheetPlanner wrote:
All,
>SheetPlanner 1.0 beta 2 went out last night.
>Please let me know if you would like to be added to the beta.
>Thanks,
>Peter