Day One 2 available on Thursday
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Posted by Stephen Zeoli
Feb 3, 2016 at 12:22 PM
As someone who finds utility with Day One, $25 in total to update on both OSx and iOS seems fair and reasonable to me. I don’t want the developer to go belly up like so many others, so I’m happy to support them. Also, having multiple journals is a big deal to me, and will make Day One more useful.
Day One was the first app I used that I felt totally confident that it would sync properly. So they’ve earned my trust.
It remains to be seen how Day One “Classic” will be updated. That they released a new version just two days before the new edition comes out makes me optimistic they mean it when they imply it will be kept usable—though I’m sure there will come a point when changes to the operating systems makes that unfeasible.
Per the name, yes, kind of silly sounding.
Steve Z.
Posted by Jan S.
Feb 3, 2016 at 03:03 PM
Stephen Zeoli wrote:
As someone who finds utility with Day One, $25 in total to update on
>both OSx and iOS seems fair and reasonable to me. I don’t want the
>developer to go belly up like so many others, so I’m happy to support
>them. Also, having multiple journals is a big deal to me, and will make
>Day One more useful.
>
>Day One was the first app I used that I felt totally confident that it
>would sync properly. So they’ve earned my trust.
>
>It remains to be seen how Day One “Classic” will be updated. That they
>released a new version just two days before the new edition comes out
>makes me optimistic they mean it when they imply it will be kept usable
>—though I’m sure there will come a point when changes to the operating
>systems makes that unfeasible.
>
>Per the name, yes, kind of silly sounding.
>
>Steve Z.
I’m all for supporting developers, but this is hardly a 2.0 version. They just want to cash in while their app is hot (with a little help from their friends at Apple, Lifehacker etc. who will promote their software). That doesn’t seem like a sustainable business model to me.
Posted by Franz Grieser
Feb 3, 2016 at 03:19 PM
faustisch wrote:
>I’m all for supporting developers, but this is hardly a 2.0 version.
>They just want to cash in while their app is hot (with a little help
>from their friends at Apple, Lifehacker etc. who will promote their
>software). That doesn’t seem like a sustainable business model to me.
How long do you think a developer should provide free updates for his software? 2 years as with Day One, 5 years, 10 years?
And which developer do you know that can make a living from not charging for updates for more than 2 years? The only one I know is Keith Blount from Scrivener - he is able to earn enough money from new customers. But I think that is a rare exception in this business.
Franz
Posted by MadaboutDana
Feb 3, 2016 at 03:56 PM
I have to agree with Franz. Mac and iOS developers have an increasingly hard time making money out of the Apple Store (especially for Mac), with no support for upgrades and irritating foibles like “family licensing” (meaning you more or less have to agree to license your software to multiple members of the same “family”; when prices are low in the first place, this must really grate!).
Day One is an extremely competent app I’ve been using for journaling for many years. I’m delighted by the new feature of multiple journals, because it means Day One can now function as e.g. a trip recorder, meetings recorder and various other things, as well as being a capable journal. And I don’t mind trying out the developer’s syncing service - I shall of course make a bit of a fuss if it doesn’t work well!
Finally, USD 25 seems like a very reasonable price to me. Franz mentions Keith at Literature&Latte; I also think of OmniGroup and their various relatively high-priced products: also enormously popular, no matter what you may think of the individual apps. User efforts to beat prices lower and lower simply mean that developers start to restrict their efforts, which is why there are so few Windows touch apps, and why many of the best iOS apps have died a death. Also, why many of the top Mac apps have stopped using the Apple Store and are now distributed directly to users (thereby enabling upgrade prices and avoiding the sandboxing that can - in certain cases - be so irritating). Cunning developers offer apps on both Apple Store AND direct via the web, enticing users to the latter by offering upgrade pricing and extra features (e.g. PDF Expert for Mac by Readdle, one of the best iOS developers around).
Cheers,
Bill
Posted by jay-ho
Feb 3, 2016 at 10:26 PM
MadaboutDana wrote:
I have to agree with Franz. Mac and iOS developers have an increasingly
>hard time making money out of the Apple Store (especially for Mac), with
>no support for upgrades and irritating foibles like “family licensing”
>(meaning you more or less have to agree to license your software to
>multiple members of the same “family”; when prices are low in the first
>place, this must really grate!).
My understanding is that “Family Sharing” is optional and the developer can opt out. It was when it was introduced, at least.