Vista Anyone?
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Posted by Cassius
May 31, 2007 at 02:07 AM
From what I’ve read, it can be a real PitA to rework an application to make it compatible with Vista. Also, according to “PC World,” 16-bit apps will not run under Vista. Unless something like DOSBox or Tame can get around this problem, it appears that programs like GrandView are headed for final oblivion. (Br sure to convert your important GV files BEFORE switching to Vista!)
It probably will be of interest to the members if those of you who are using or have tried Vista would tell us of your experience, particularly with the software so many of us use.
Thank you!
-c
Posted by Neville Franks
May 31, 2007 at 02:16 AM
Suggested reading: “To Vista or not to Vista that is the ?” http://blog.surfulater.com/2007/05/02/to-vista-or-not-to-vista-that-is-the/
Minimal changes are required to software that has been designed correctly for Windows XP to work on Vista. I think it took me about a day for each of my products.
Cassius wrote:
>From what I’ve read, it can be a real PitA to rework an application to make it compatible
>with Vista. Also, according to “PC World,” 16-bit apps will not run under Vista.
>Unless something like DOSBox or Tame can get around this problem, it appears that
>programs like GrandView are headed for final oblivion. (Br sure to convert your
>important GV files BEFORE switching to Vista!)
>
>It probably will be of interest to
>the members if those of you who are using or have tried Vista would tell us of your
>experience, particularly with the software so many of us use.
>
>Thank you!
>
>-c
Posted by David Dunham
May 31, 2007 at 03:36 AM
> Minimal changes are required to software that has been designed correctly for Windows XP to work on Vista.
For GameHouse, it took no changes at all to the games. (The infrastructure took considerably longer, since Vista has a brand new Game Explorer that we had to hook into.)